![]() ![]() Why? Well, when I convert a track, the appeal of 3dsimed is that its done easy and quick I have spend many nights with Blender to do the same thing.so I would like to use 3dsimed.īut sometimes, there are faults in there, faults like this race groove the light/.dds not proper on objects and so on. I would like to know what is different when I isolate one (or a few) things and export in comparison to just hitting export and thus doing the whole scene at once. I tried several things, but I can't seem to get a hold on when what happens. Then I went to do trucks and track together, isolated/exported trucks okay, track not. Then I took a piece of track that was white when showing the race groove, isolated and exported it it was now okay in the game not shiny, just dark as it should be. Then I went on the trucks in the paddock were chrome after exporting I selected all the trucks and isolated them. So for rerouting a cone this is the solution. When I do the display thing and "isolate" one object it is okay. I first put back all the original (rF2) gmt's from the other layout version in the folder and had the track okay.
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